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Alexander Faßbender


Software Engineering | Reverse Engineering | Human-Computer-Interaction | Usability & UX | Research


About

I am a software engineer with experience in software development, reverse engineering, and simulation design. I am experienced with C#, Unity, SILAB, Java, C, Python, Arduino, and more.

My main open source project is collaborating with an international team of reverse engineers to manually decompile a retro videogame's MIPS assembly code into C for preservation purposes. I also collaborated with a team of hobbyist game developers to modify a pre-existing project in order to include our original ideas, and assets.

My strength is coming up with creative and effective solutions to problems and realising them in a timely and professional manner. I'm always looking for new tools and projects to indulge myself in and learn from.

Background

2023-2024: Research Engineer, Cerence Inc.

2022-2023: Full Stack Developer, mercatis GmbH

2018-2022: B. Sc. in Software Engineering, Ulm University, Germany

2015-2018: Abitur, Freiherr-vom-Stein Gymnasium Betzdorf-Kirchen, Germany