Software Engineering | Reverse Engineering | Human-Computer-Interaction | Usability & UX | Research
I am a software engineer with experience in software development, reverse engineering, and simulation design. I am experienced with C#, Unity, SILAB, Java, C, Python, Arduino, and more.
My main open source project is collaborating with an international team of reverse engineers to manually decompile a retro videogame's MIPS assembly code into C for preservation purposes. I also collaborated with a team of hobbyist game developers to modify a pre-existing project in order to include our original ideas, and assets.
My strength is coming up with creative and effective solutions to problems and realising them in a timely and professional manner. I'm always looking for new tools and projects to indulge myself in and learn from.
2018 — 2022 | B. Sc. in Software Engineering, Ulm University, Germany |
2015 — 2018 | Abitur, Freiherr-vom-Stein Gymnasium Betzdorf-Kirchen, Germany |
Sep 2023 — Present | Research Engineer at Cerence Inc., Ulm, Germany |
Mar 2023 — Aug 2023 | Full Stack Developer at mercatis GmbH, Ulm, Germany |
Oct 2022 — Feb 2023 | Research Assistant at the Institute of Media Informatics, Ulm University, Germany |
Apr 2021 — Sep 2022 | System Administrator at the Servicegruppe Informatik, Ulm University, Germany |
Oct 2019 — Mar 2021 | Student Lab Teaching Assistant at the Servicegruppe Informatik, Ulm University, Germany |
Fields of Interest | Software Development, Reverse Engineering, Human-Computer-Interaction, Usability & UX, Research, IT-Hardware, System Administration, Simulation, Autonomous Vehicles |
Programming Languages | C#, Java, Python, C, C++, JavaScript, TypeScript, MIPS Assembly, SQL |
Tools & Platforms | Git, Arduino, Docker, MQTT, Unified Modeling Language (UML), LaTex, gRPC, Protobuf, GenAI, LLM |
Frameworks & Engines | Unity, SILAB, Alexa Skill Kit (ASK), ASP.NET, MAUI.NET, Blazor |